AI Insights · Timothy · October 2025
Top 3D Anime Games in South America: Q3 2025 Performance
Explore the performance of the top 3D anime games on a unified platform in South America for Q3 2025, highlighting trends in downloads, revenue, and active users.
In the third quarter of 2025, the top 3D anime games on a unified platform in South America showcased varied performances in terms of downloads, revenue, and active users. Here's a closer look at the trends for each game.
DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. experienced a declining trend in weekly revenue, starting at around $33.2K and dropping to $9.7K by the end of September. Weekly downloads peaked at 66.2K in early August, followed by a decrease to 28K by the end of the quarter. Active users saw a similar decline, starting from 587K and ending at 366K.
HAIKYU!! FLY HIGH, published by GARENA INTERNATIONAL II PRIVATE LIMITED, launched in late July and quickly gained traction. Weekly revenue peaked at $50.4K in mid-August before gradually decreasing to $17.7K by the end of September. Downloads started strong at 125.8K in early August but fell to 16.8K by the end of the quarter. Active users mirrored this trend, with a peak of 119K and a decline to 25K.
Genshin Impact from COGNOSPHERE PTE. LTD. maintained strong revenue, with a notable peak of $110.5K at the end of September. Downloads saw a significant increase in early September, reaching 59.5K, while active users grew steadily, peaking at 550K by the end of the quarter.
DRAGON BALL GEKISHIN SQUADRA showed strong initial downloads of 259K in early September, decreasing to 44K by the end of the month. Revenue started at $4.4K, rising to $13.5K mid-month, then slightly tapering off. Active users followed a similar downward trend from 144K to 29K.
Umamusume: Pretty Derby by Cygames, Inc. saw a decline in weekly revenue from $25.1K to $12.8K over the quarter. Downloads decreased from 60.3K to 10K, and active users fell from 89K to 105K.
For more detailed insights and data, visit Sensor Tower. These trends highlight the dynamic nature of the 3D anime game market in South America, with varying levels of engagement and monetization success across different titles.